Codename: DARK CURRENTS

Multiplayer Tactical Stealth Horror

[CURRENTLY IN DEVELOPMENT]

You're in a boat.
The weather is rapidly worsening.
You're wearing scuba gear and holding a knife.

A cult is performing a ritual to summon Syöjätär, a dark god. Your mission is to perform reconnaissance and stop them...before it's too late.

 

Planned features:

  • Robust squad multiplayer
  • Immersive first-person horror
  • Tactical gameplay mechanics
  • Based on Scandinavian folklore and mythology
  • Season-based content
  • Meta progression

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[COMING SOON]

DEVLOG

Watch this space! As we hit milestones throughout development, we'll be posting updates and asking for feedback! Subscribe above!

14-Nov-2023 || Seeking a 2D Character/Concept Artist

Our team is actively in development and is on track for a playable vertical slice by the end of Q1 2024. We're looking for one or more 2D artists to develop concept art for planned playable zones, environment interiors, promotional materials, Steam capsules, and game cover art.

Our team is volunteer and work-at-your-own-pace, with a time-equity system for future revshare. We believe in open communication and welcome creative ideas and lateral thinking.
We check our egos and celebrate our strengths.
We're friendly and aligned around building a fun, unique game!

If you're interested in learning more or joining the team, please send your portfolio to marketing@big-ocean.games.

THE TEAM

Dark Currents is entirely self-funded, and is being developed by a diverse and
inclusive group of talented designers, artists, and programmers.

Hannes Väisänen

Founder, Gameplay Programmer
Technical Artist

Shawn S.

Game Designer

Sandy Evsanaa

Environment + Level Artist

Robert Cazacu

Gameplay Programmer

Morgan Gravett

Narrative Designer

Juraj Kyppö

3D Generalist

Mike Thorn

Producer

Caleb Chase

Narrative Designer

Emma Vantaa

UX/UI Designer

Neco Ozlu

Composer